Vehicle Smoke

Type Smoke Location
sDWhite Dispersed Same hex
Once per MPh
+1 if crew BU
sMDispersed 1-3 hex in TCA and LOS
+2 if in Motion
+1 if crew BU
+ Hindrance
sPWhite DispersedCE, same hex
sNWhite Dispersed BU, same hex
can be used during CCPh
+1 for BU for smoke, not CC
use 16 FP in CC after infantry attack
Vehicular1/2" smokeCE, same or 1 hex

Location of Hits

Turret white > red
Hull white <= red